![]() ![]() Based on our testing, the one that disconnects seems random. If you tag a third portal with the same word, one of the first two will be disconnected. (If it doesn’t seem to update, take a step back and approach it again. ![]() After a second, it will link to your first one, glow bright orange, and you can teleport. When you build a second portal, tag it with the same word. That way, you’ve got an easy reference when you inevitably forget. Image: Iron Gate Studio/Coffee Stain Publishing via PolygonĪdd a marker to your map with a portal’s tag. Tag portals with (case-sensitive and) memorable names. Try to make it something descriptive and specific. Type a word or name you’ll remember - this is what will link two portals to one another. When you place a portal, interact with it to tag it. Put that lower branch on your right, and you will be facing the portal’s opening. There’s also a branch sticking out one side that’s a little lower. The front - the side you’ll exit from - has runes carved into it. That way you’ve got a quick way home to regroup or a quick way back to the frontier when you die. Since portals need to be paired, we recommend always building one near your favorite base camp, and then exploring with enough resources to build a second. Surtling cores are found in burial chambers in the black forest biome.You need a bronze axe or better to cut them down. Fine wood comes from birch trees in meadows and black forest biomes.Greydwarf eyes are drops when you kill greydwarfs in the meadows, black forest, and swamp biomes.Picking up your first piece of fine wood unlocks the ability to build portals (10 greydwarf eyes, 20 fine wood, 2 surtling cores). This guide will tell you what you need to build a portal and teach you how they work. ![]() Luckily, Valheim allows you to build portals and link two locations with a teleporter. This is not routine - this is a goal of most expeditions.Valheim’s world is big, and lugging your resources from place to place can get exhausting - even with boats like karves and longships. Yet, main goal - metals, are much bigger loot, so it needs special delivery. Portals make routine, like re-supply, repair much less grindy, less need to worry about re-stocks in FOB. Gonna deforest it, if I will need a lot of wood. One FOB in swamps, other in black forest small island. Shaft can bring you to other shore easily. I'm getting metal, load it into boat storage. In FOB I have minimum needed for "rested" status, bed, one or two storages, portal, dock. I'm using portals to go back into main base to re-supply, repair, build, relax, bring loot. Seriously by that logic, I could just transport everything by sea. If they want us to use boats why make portals? Aha, let's just make a restriction for metals, one of the most important items ingame so they HAVE to use the boat despite the fact you can create portals. Why does the portal exist in the first place then? Originally posted by Oobaneko:Then why you need cart and boat then, if you can just build portal? I just find this odd considering how intelligent the building system is, it basically encourages you to create sofisticated and beautiful buildings you get attached to. Is it maybe intentional, so that players are forced to play a "nomadic" playstyle rather than having a main base? Doesn't this send you into a huge item farming spiral?įor example the smelter requires surtling cores, but for every base you already "need" 2 portals which again need surtling cores, a material not too abundant. Plus in order to process and use the metals you have to set up a smelter, a kiln, and the workbench upgrades on every new "base". Why would you spend hours and hours on building a beautiful base when eventually you have to abandon it in order to get more metals on another island? The fact that you can't use a portal with it has a huge impact on gameplay. I love this game, haven't had such a blast in years.īut why the portal restriction on metals? What exactly is the reason for that? ![]()
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